Fantasy Homebrew
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Monday, May 6, 2024
War Angel
Friday, January 12, 2024
Baphomet's Champion
Sunday, April 30, 2023
Asomdeus' Chosen
Asmodeus’ Chosen
The Lord of Hell has a constant retinue of Pit Fiends to “protect” him and destroy his assailants, so he doesn’t have to waste his time. Unlike normal Pit Fiends these are closest to the “children” of Asmodeus as they are born of his blood. When the Prince of Lies bleeds, they form out of the pools of his blood as powerful as any devil can be before being promoted to an Archdevil. This makes them feared by other devils, all demons, and even celestials. They have fiendish servants of their own in their own territories and thus are never found alone or too far away from their lord; they are the truest threat to any mortal in existence.
Asmodeus’ Chosen huge fiend (devil), lawful evil | |||||
AC 22 (natural armor) HP 464 (32d12+256) Speed 40 ft., fly 70 ft. | |||||
STR 29/+9 | DEX 16/+3 | CON 26/+8 | INT 24/+7 | WIS 20/+5 | CHA 28/+9 |
Saving Throws Dex +10, Con +15, Wis +12 Skills Religion +14, Intimidation +16, Insight +12, Perception +12 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities cold, fire, poison Condition Immunities poisoned, frightened, charmed Senses truesight 120 ft., passive Perception 22 Languages all, telepathy 1 mile Proficiency Bonus +7 | |||||
Fear Aura. Any creature hostile to the pit fiend within 30 feet must make a DC 24 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save the creature is frightened for 1 minute. The creature can remake the save at the end of its turn and if successful, becomes immune to the fiend’s Fear Aura for 24 hours. Magic Resistance. The pit fiend has advantage on saving throws against magical effects. Hellish Weapons. All of the pit fiend’s attacks are magical and deal an additional 17 (5d6) fire damage which has been included in the attacks below. | |||||
Actions Multiattack. The Chosen makes four attacks: one bite, one ax, one claw, and one tail attack. Or it casts a spell and makes a tail attack Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. 30 (6d6+9) piercing damage and 17 (5d6) fire damage.. The target must make a DC 23 Constitution save or become poisoned. While poisoned in this way, the target can’t regain hit points and has their hit point maximum reduced by 21 (6d6) at the start of its turns. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. 22 (3d8+9) slashing damage and 17 (5d6) fire damage. Infernal Ax. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. 25 (3d10+9) slashing damage and 17 (5d6) fire damage. Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. 31 (4d10+9) bludgeoning damage and 17 (5d6) fire damage. Spellcasting. Asmodeus’ Chosen can cast the following spells with no material components. Its spellcasting ability is Charisma (spell save DC 24). At will: detect magic, dispel magic, fireball (5th level) 3/day each: hold monster, wall of fire, geas, banishment 1/day each: plane shift, fire storm, harm, dominate monster | |||||
Saturday, February 18, 2023
Cambion Sorcerer
Armor Class 20 (scale mail)
Hit Points 97 (13d8 + 39)
Speed 30 ft., fly 60 ft.
STR 18 (+4)
DEX 18 (+4)
CON 16 (+3)
INT 14 (+2)
CHA 19 (+4)
Saving Throws Str +8, Con +7, Int +6, Cha +8
Skills Deception +8, Intimidation +8, Perception +5, Stealth +8
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses Darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Infernal
Proficiency Bonus +4
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Magic Resistance. The cambion has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 13 (4d6) fire damage.
Fiendish Charm. One humanoid the cambion can see within 30 feet of it must succeed on a DC 16 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 16). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic, shield
1/day: plane shift (self only), slow, fireball (5th level)
Sunday, October 23, 2022
Archfey
Armor Class 21 (natural armor)
Hit Points 243 (18d10 + 144)
Speed 50 ft., fly 100 ft.
DEX 26/+8
CON 26/+8
INT 25/+7
WIS 25/+7
CHA 30/+10
Saving Throws Int +14, Wis +14, Cha +17
Skills Perception +14, Persuasion +17, Stealth +15
Damage Resistances lightning, acid; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities psychic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 24
Languages All
Proficiency Bonus +7
Wednesday, October 5, 2022
Erinyes Commander
Hit Points 161 (19d8 + 76)
Speed 30 ft., fly 60 ft.
STR 20/+5
Skills Athletics +9, Perception +6
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages Infernal, Telepathy 120 ft.
Proficiency Bonus +4
Monday, October 3, 2022
Ice Devil Paladin
Armor Class 18 (natural armor)
Hit Points 189 (120d10 + 80)
Speed 40 ft.
STR 22/+6
DEX 14/+2
CON 18/+4
INT 18/+4
WIS 15/+2
CHA 18/+4
Saving Throws Dex +7, Con +9, Wis +7, Cha +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison, cold
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Proficiency Bonus +5
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