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Dinosaur Disaster

  Dinosaur Disaster (level 3)

Your Chultan city is a pinnacle of civilization! Most of the people are happy and healthy and those that aren't are provided for by the local government. It is so developed that it has grown some strange aspects of culture such as worshiping Ubtao, the god that left, and having a fully functional and well-funded dinosaur zoo! All kinds of the reptiles are kept in expansive ecosystems but are split up by species, so they don't kill each other immediately.

 

But… something strange is happening in the underbelly of your precious city. Talks of a cult of Baphomet have been springing up lately. Along with failed attacks on the city walls by small armies of minotaur, people are getting pretty anxious. Then the penultimate attack occurs when a completely random storm appears, lightning strikes the gates of the dinosaur cages, and every dinosaur, big and small, escapes!! Mass hysteria spreads through the city as the authorities struggle to get the animals back under control, probably due to the insane druids that keep battling them and furthering the chaos they caused!

 

Plot Overview

  1. The party is resting in a tavern on a beautiful, sunny day when an allosaurus bursts in through a window and starts attacking everyone in sight. (8 customers beside the party, 1 Wood elf swashbuckler, the bartender is a Chultan archer, 1 customer is a Human transmuter and everyone else is a commoner)

  2. After defeating the dinosaur the bartender asks "how did that get out of the zoo?" as the storm worsens outside. What's also outside are more screams of terrified civilians and roaring dinosaurs meant to draw the party outside.

  3. The party has to witness the destruction of their city, ruined by a supernatural storm and large reptiles tearing people apart. The characters are aware of (or follow the crowd) to the exit of the city about 1 mile away and on the way they will encounter/see:

    1. 3 commoners trying to fight off 2 velociraptors

    2. A brave, old priest of Ubtao is trying to calm down an angry ankylosaur. He's protecting his remaining clergy of acolytes

    3. The transmuter from the tavern can be seen getting violently pecked by a swarm of 3 quetzalcoatli (she's bloodied now if she wasn't already)

    4. A squad of 4 guards are trying to corner a crazed druid. The druid keeps claiming Baphomet will swallow the city into his Jungle labyrinth (very heretical considering that Chult is Ubtao's labyrinth)

    5. An Elf noble is dueling a deinonychus to protect a pair of orphans (commoners)

    6. Guards have died left and right trying to put down an anxious stegosaurus, but a lone enchanter is standing against it now attempting to calm it down.

    7. A small adventuring party (a half-drow house captain, assassin, war priest) is engaging with a tyrannosaurus rex

    8. Over a dozen commoners have died to a wave of velociraptors that the party has to run from

    9. The matriarch of the city (a Chultan champion with a greataxe) has donned her armor and, with her bound earth elemental, has left her capital building to eliminate the dinosaur threat

  4. The party may have to sneak around or fight through the freed dinosaurs and their liberators, the druids. But eventually they'll reach the city's gates and have to escape to port, using an unattended ship to leave Chult for who knows how long.

  5. As they sail away with however many survivors they’ve collected, the Archdruid leader riding an awakened t-rex stares at the only fleeing ship and shows off the head of the city matriarch and his bloody scimitar. He calls out a war cry in Druidic that signals to an awakened plesiosaurus to attack their ship (the party may sink or kill the creature and escape to mainland Faerun).

  6. The party can tell the Lord’s Alliance about the attack and the organization compensates them and promises to send forces after the druids responsible once they are properly prepared.

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