War Angel
Huge Celestial, Typically any Good alignment
Armor Class 15 (natural armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft., fly 40 ft. (hover)
STR 26 (+8)
DEX 12 (+1)
CON 22 (+6)
INT 15 (+2)
WIS 16 (+3)
CHA 17 (+3)
Saving Throws CON +10, INT +6, CHA +7
Skills Athletics +11, Insight +7, Perception +11
Senses Truesight 60 ft., Passive Perception 21
Languages all
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Control Weather (8th-level Spell). The angel can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Actions
Multiattack. The angel makes two Slam attacks or two Telekinetic Strike attacks.
Mace. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) radiant damage.
Divine Strike. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) radiant damage.
Change Shape. The angel magically transforms to look and feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don’t change. It reverts to its true form if it dies.
Spellcasting. The angel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, fog cloud, light, thaumaturgy
3/day each: invisibility, revivify, shield, tongues
1/day each: haste, flame strike
Bonus Actions
Celestial Step (Recharge 4–6). The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
No comments:
Post a Comment