Eladrin Ghaele medium celestial (eladrin), chaotic good
Armor Class 18 (plate)Hit Points 130 (20d8 + 40)
Speed 50 ft.
STR 21/+5
DEX 15/+2
CON 14/+2
INT 16/+3
WIS 15/+2
CHA 16+3
DEX 15/+2
CON 14/+2
INT 16/+3
WIS 15/+2
CHA 16+3
Saving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
Senses Darkvision 100 ft., passive Perception 16
Skills Insight +6, Perception +6, Stealth +6
Senses Darkvision 100 ft., passive Perception 16
Resistances Cold, Fire, damage from nonmagical attacks
Immunities Lightning
Condition Immunities Petrified
Languages Celestial, Common, Sylvan, Infernal
Proficiency Bonus +4
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 22 (5d8) radiant damage.
Radiant Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) radiant damage.
Spellcasting. The ghaele knight casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):
At will: light, message, detect evil and good
3/day each: fireball, invisibility, mass cure wounds
1/day each: dimension door, plane shift, telekinesis, wall of force, chain lightning
Languages Celestial, Common, Sylvan, Infernal
Proficiency Bonus +4
Actions
Multiattack. The ghaele makes three Longsword or Radiant Bolt attacks, or it makes one of those attacks and uses Spellcasting.Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 22 (5d8) radiant damage.
Radiant Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) radiant damage.
Spellcasting. The ghaele knight casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):
At will: light, message, detect evil and good
3/day each: fireball, invisibility, mass cure wounds
1/day each: dimension door, plane shift, telekinesis, wall of force, chain lightning
Bonus Action
Fey Step (Recharge 4–6). The ghaele teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Fey Step (Recharge 4–6). The ghaele teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
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