Tulani medium celestial (eladrin), chaotic good
Armor Class 20 (natural armor)
Hit Points 240 (32d8 + 96)
Speed 40 ft., flight 60 ft.
STR 15 /+2
Saving Throws Dex +11, Con +9, Cha +13
Skills Acrobatics +11, Athletics +8, Perception +8, Stealth +11
Senses Darkvision 120 ft., Truesight 120 ft., passive Perception 18
DEX 20 /+5
CON 16 /+3
INT 18 /+4
WIS 15 /+2
CHA 24 /+7
Saving Throws Dex +11, Con +9, Cha +13
Skills Acrobatics +11, Athletics +8, Perception +8, Stealth +11
Senses Darkvision 120 ft., Truesight 120 ft., passive Perception 18
Resistances Cold, Fire, bludgeoning, piercing, and slashing from nonmagical attacks
Immunities Lightning
Condition Immunities Charmed, Frightened, Exhausted, Petrified
Languages all, telepathy
Languages all, telepathy
Proficiency Bonus +6
Dazzling Presence When a creature of evil alignment starts its turn within 30-feet of the tulani it has to make a DC 21 Wisdom saving throw or be charmed by the celestial. While charmed in this way the creature is blinded.
Dazzling Presence When a creature of evil alignment starts its turn within 30-feet of the tulani it has to make a DC 21 Wisdom saving throw or be charmed by the celestial. While charmed in this way the creature is blinded.
Magic Resistance The tulani has advantage against spells and other magical effects
Light Blade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) force damage plus 27 (6d8) radiant damage.
Divine Eruption. Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 36 (8d8) force, radiant, or lightning damage, and the tulani can push the target up to 10 feet away if it is a Large or smaller creature.
Spellcasting. The tulani casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: dancing lights, mage hand, message, speak with animals
3/day each: dimension door, fireball, invisibility, hold monster
1/day each: chain lightning, prismatic spray, power word kill, meteor swarm
Actions
Multiattack. The tulani makes three Light Blade or Divine Eruption attacks. The tulani can replace one of the attacks with a use of Spellcasting.Light Blade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) force damage plus 27 (6d8) radiant damage.
Divine Eruption. Ranged Spell Attack: +13 to hit, range 120 ft., one target. Hit: 36 (8d8) force, radiant, or lightning damage, and the tulani can push the target up to 10 feet away if it is a Large or smaller creature.
Spellcasting. The tulani casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: dancing lights, mage hand, message, speak with animals
3/day each: dimension door, fireball, invisibility, hold monster
1/day each: chain lightning, prismatic spray, power word kill, meteor swarm
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