Armor Class 20 (plate +2)
Hit Points 229 (27d8 + 108)
Speed 30 ft.
STR 22/+6
DEX 16/+3
CON 18/+4
INT 12/+1
WIS 12/+1
CHA 18/+4
Saving Throws STR +10, CON +8, WIS +5
Skills Athletics +10, Intimidation +8, Perception +5, Persuasion +8
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Orc
Proficiency Bonus +4
Indomitable (3/Day). The orc warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The orc warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Aggressive. As a bonus action, the orc warlord can move up to its speed toward a hostile creature that it can see.
Gruumsh's Fury. The orc warlord deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Actions
Multiattack. The orc warlord makes two weapon attacks.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 6 + 1d8) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 3 +1d8) piercing damage.
Legendary Actions
The orc warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The orc warlord regains spent legendary actions at the start of its turn.
Weapon Attack. The orc warlord makes a weapon attack.
Command Ally. The orc warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The orc warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of the orc warlord's next turn.
Multiattack. The orc warlord makes two weapon attacks.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 6 + 1d8) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 3 +1d8) piercing damage.
Legendary Actions
The orc warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The orc warlord regains spent legendary actions at the start of its turn.
Weapon Attack. The orc warlord makes a weapon attack.
Command Ally. The orc warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Frighten Foe (Costs 2 Actions). The orc warlord targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of the orc warlord's next turn.
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