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Wednesday, August 10, 2022

Kobold Acolyte

Kobold Acolyte small humanoid (kobold), lawful evil

Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 30 ft.

STR 7/-2
DEX 15/+2
CON 9/-1
INT 8/-1
WIS 14/+2
CHA 11/+0


Skills Medicine +4, Religion +1
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic
Proficiency Bonus +2


Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Hellish Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 6 (2d4 + 2) fire damage.

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

At will: light, mending, thaumaturgy
1/day each: bane, inflict wounds, command

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