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Wednesday, August 10, 2022

Kobold Headpriest

Kobold Head Priest small humanoid (kobold), lawful evil

Armor Class 13 (chain shirt)
Hit Points 10 (3d6)
Speed 30 ft.

STR 7/-2
DEX 15/+2
CON 10/+0
INT 13/+1
WIS 16/+3
CHA 8/-1

Skills Medicine +7, Persuasion +1, Religion +5
Senses Passive Perception 13, Darkvision 60 ft.
Languages Common, Draconic
Proficiency Bonus +2

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Tiamat's Ire. Ranged Spell Attack: +5 to hit, reach 60 ft., one target. Hit 13 (3d8) fire, acid, or necrotic damage

Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 4 (2d4) radiant damage.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
At will: light, thaumaturgy, mending
2/day each: inflict wounds, spiritual weapon, spirit guardians

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