Armor Class 15 (draconic resilience)
Hit Points 85 (17d6 + 34)
Speed 30 ft.
STR 7/-2
DEX 14/+2
CON 15/+2
INT 8/-1
WIS 11/+0
CHA 20/+5
Skills Arcana +3, Perception +8, Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Draconic
Proficiency Bonus +4
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Draconic Resilience. When not wearing armor or donning a shield, the kobold's AC is 13 plus it's Dexterity modifier
Evasion. If the dragonblood is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the kobold instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Hit Points 85 (17d6 + 34)
Speed 30 ft.
STR 7/-2
DEX 14/+2
CON 15/+2
INT 8/-1
WIS 11/+0
CHA 20/+5
Skills Arcana +3, Perception +8, Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Draconic
Proficiency Bonus +4
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Draconic Resilience. When not wearing armor or donning a shield, the kobold's AC is 13 plus it's Dexterity modifier
Evasion. If the dragonblood is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the kobold instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Chromatic Breath (Recharge 5-6). The dragonblood releases innate elemental energy in a 15 ft. cone. Every creature within the area must make a DC 14 Con. save or take 13 (3d8) fire, cold, or poison damage, or half on a success.
Chromatic Breath (Recharge 5-6). The dragonblood releases innate elemental energy in a 15 ft. cone. Every creature within the area must make a DC 14 Con. save or take 13 (3d8) fire, cold, or poison damage, or half on a success.
Spellcasting. The kobold is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The kobold knows the following sorcerer spells:
At will: mage hand, ray of frost, friends, prestidigitation
3/day each: scorching ray, mirror image, dimension door
At will: mage hand, ray of frost, friends, prestidigitation
3/day each: scorching ray, mirror image, dimension door
1/day each: cone of cold, fire storm, globe of invulnerability
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