Orc Warlock medium humanoid (orc), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR 12 (+1)
DEX 14 (+2)
CON 15 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 20 (+5)
Saving Throws WIS +4, CHA +8
Skills Arcana +4, Deception +8, Perception +7, Religion +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 17
Languages Orcish, Abyssal
Proficiency Bonus +3
Battle Mage. The orc can't lose concentration on a spell due to taking damage.
Actions
- Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18 with a +8 to hit with spell attacks). It can cast the following warlock spells:
- At will: mage hand, minor illusion, prestidigitation, mage armor
- 1/rest each: banishment, flame strike, hellish rebuke, scrying, hold monster, finger of death, wall of fire
- Pact Weapon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3d6+5 slashing damage plus 10 (3d6) fire damage.
- Abyssal Plunge (1/day): When the orc hits a creature with an attack, it can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of its next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 55 (10d10) psychic damage as it reels from its horrific experience.
- Dark One’s Own Luck (1/Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.
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